headphones_detection
A Flutter plugin to detect headphones connection status on Android and iOS devices.
Features
- ✅ Detect wired headphones connection
- ✅ Detect Bluetooth headphones connection
- ✅ Cross-platform support (Android & iOS)
- ✅ Stream support for real-time monitoring
- ✅ Detects active audio route (not just physical connection) on iOS
- ✅ Clean architecture with unified logic in Dart layer
Installation
Add this to your package's pubspec.yaml file:
dependencies:
headphones_detection: ^1.1.0
Usage
Basic Usage
import 'package:headphones_detection/headphones_detection.dart';
// Check if headphones are connected
bool isConnected = await HeadphonesDetection.isHeadphonesConnected();
print('Headphones connected: $isConnected');
Stream Usage
import 'package:headphones_detection/headphones_detection.dart';
// Listen to headphones connection changes in real-time
HeadphonesDetection.headphonesStream.listen((connected) {
print('Headphones status changed: $connected');
});
Error Handling
try {
bool isConnected = await HeadphonesDetection.isHeadphonesConnected();
} on HeadphonesDetectionException catch (e) {
print('Error: ${e.message}');
}
Platform Support
Android
- Detects wired headphones via
AudioManager.isWiredHeadsetOn()andBroadcastReceiver - Detects Bluetooth A2DP devices via
AudioManager.isBluetoothA2dpOn()andAudioDeviceCallback(API 23+) - Detects Bluetooth SCO devices via
AudioManager.isBluetoothScoOn() - Returns audio route type: "wired", "bluetooth", or "none"
iOS
- Detects active audio route via
AVAudioSession.routeChangeNotification - Returns audio route type: "headphones", "bluetooth", "speaker", "receiver", or "unknown"
- Important: Checks active audio route, not just physical connection (audio may route through speaker even if headphones are plugged in)
Permissions
Android
Add to your android/app/src/main/AndroidManifest.xml:
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
iOS
No additional permissions required.
Example
See the example/ directory for a complete example app.
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Issues
If you encounter any issues, please file them at GitHub Issues.