setVolume method

  1. @override
Future<void> setVolume(
  1. int textureId,
  2. double volume
)
override

Set volume (0.0 to 1.0)

Implementation

@override
Future<void> setVolume(int textureId, double volume) async {
  final playerId = _textureIdToPlayerId[textureId];
  final controller = _controllers[playerId];
  if (controller != null) {
    await controller.setVolume(volume);
  }
}