setLooping method

  1. @override
Future<void> setLooping(
  1. int textureId,
  2. bool looping
)
override

Set looping

Implementation

@override
Future<void> setLooping(int textureId, bool looping) async {
  final playerId = _textureIdToPlayerId[textureId];
  final controller = _controllers[playerId];
  if (controller != null) {
    await controller.setLooping(looping);
  }
}