seekTo method

  1. @override
Future<void> seekTo(
  1. int textureId,
  2. Duration position
)
override

Seek to a specific position

Implementation

@override
Future<void> seekTo(int textureId, Duration position) async {
  final playerId = _textureIdToPlayerId[textureId];
  final controller = _controllers[playerId];
  if (controller != null) {
    await controller.seekTo(position);
  }
}