pause method

  1. @override
Future<void> pause(
  1. int textureId
)
override

Pause the video

Implementation

@override
Future<void> pause(int textureId) async {
  final playerId = _textureIdToPlayerId[textureId];
  final controller = _controllers[playerId];
  if (controller != null) {
    await controller.pause();
  }
}