getValue method

  1. @override
Future<HaloVideoPlayerValue> getValue(
  1. int textureId
)
override

Get current player value

Implementation

@override
Future<HaloVideoPlayerValue> getValue(int textureId) async {
  final playerId = _textureIdToPlayerId[textureId];
  final controller = _controllers[playerId];
  if (controller != null) {
    return _convertVideoPlayerValue(controller.value);
  }
  return const HaloVideoPlayerValue();
}