achievementLifecycleState property

String? achievementLifecycleState
getter/setter pair

The lifecycle state of the achievement.

Output only. Possible string values are:

  • "ACHIEVEMENT_LIFECYCLE_STATE_UNSPECIFIED" : Default value. Should not be used.
  • "ACHIEVEMENT_LIFECYCLE_STATE_ACTIVE" : The achievement is active and published, and can be earned by players.
  • "ACHIEVEMENT_LIFECYCLE_STATE_ARCHIVED" : The achievement is archived. It cannot be earned by players, and is hidden from players who have not already unlocked it. from players who haven't unlocked it.

Implementation

core.String? achievementLifecycleState;