difficulty property

String? difficulty
getter/setter pair

The difficulty of the challenge to present to the user.

If unspecified, BALANCE is used.

Optional. Possible string values are:

  • "CHALLENGE_SECURITY_PREFERENCE_UNSPECIFIED" : Default type that indicates this enum hasn't been specified.
  • "USABILITY" : Key tends to show fewer and easier challenges.
  • "BALANCE" : Key tends to show balanced (in amount and difficulty) challenges.
  • "SECURITY" : Key tends to show more and harder challenges.

Implementation

core.String? difficulty;