GlowOrb class
A positionable glowing orb with optional bouncing animation.
Renders a volumetric glowing sphere that can be positioned freely or set to bounce off the container edges automatically.
The shader creates a bright center core with soft exponential falloff, a halo glow, subtle internal light variation (noise caustics), and a breathing pulse animation. The background is transparent for compositing.
Static positioned orb:
GlowOrb(
position: Offset(0.5, 0.5), // center
color: Colors.cyan,
radius: 0.15,
)
Bouncing orb (screensaver style):
GlowOrb.bouncing(
color: Colors.purple,
radius: 0.1,
speed: 0.3,
)
- Inheritance
Constructors
- GlowOrb({Key? key, Offset position = const Offset(0.5, 0.5), Color color = Colors.cyan, double radius = _defaultRadius, double glowIntensity = _defaultGlowIntensity, double pulseSpeed = _defaultPulseSpeed, bool enabled = true, Widget? child})
-
Creates a statically positioned glowing orb.
const
- GlowOrb.bouncing({Key? key, Color color = Colors.purple, double radius = _defaultRadius, double glowIntensity = _defaultGlowIntensity, double pulseSpeed = _defaultPulseSpeed, bool enabled = true, Widget? child, double speed = _defaultBounceSpeed})
-
Creates a glowing orb that bounces off the container edges.
const
- GlowOrb.draggable({Key? key, Offset position = const Offset(0.5, 0.5), Color color = Colors.orange, double radius = _defaultRadius, double glowIntensity = _defaultGlowIntensity, double pulseSpeed = _defaultPulseSpeed, bool enabled = true, Widget? child})
-
Creates a glowing orb that can be dragged around by the user.
const
Properties
- child → Widget?
-
Optional child widget rendered behind the shader effect.
final
- color → Color
-
Color of the orb glow. The shader blends toward white at the core.
final
- enabled → bool
-
Whether the shader effect is active. When
false, only child renders.final - glowIntensity → double
-
Brightness multiplier. 1.0 is the default intensity.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- position → Offset
-
Normalized position of the orb center (0-1 on both axes).
final
- pulseSpeed → double
-
Speed of the breathing/pulsing animation in radians per second.
final
- radius → double
-
Radius of the orb as a fraction of the widget dimension.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited