kUnskinnedPerVertexSize top-level constant
int
const kUnskinnedPerVertexSize
Bytes per vertex in the unskinned vertex layout: position (vec3),
normal (vec3), tex coords (vec2), color (vec4) — 12 floats.
Match this layout exactly when emitting unskinned vertex buffers.
Implementation
const int kUnskinnedPerVertexSize = 48;