kUnskinnedPerVertexSize top-level constant

int const kUnskinnedPerVertexSize

Bytes per vertex in the unskinned vertex layout: position (vec3), normal (vec3), tex coords (vec2), color (vec4) — 12 floats.

Match this layout exactly when emitting unskinned vertex buffers.

Implementation

const int kUnskinnedPerVertexSize = 48;