glInvalidateFramebuffer method
Implementation
void glInvalidateFramebuffer(
int target,
int numAttachments,
Uint32List attachments,
) {
_glInvalidateFramebuffer(target, numAttachments, attachments.address);
}
void glInvalidateFramebuffer(
int target,
int numAttachments,
Uint32List attachments,
) {
_glInvalidateFramebuffer(target, numAttachments, attachments.address);
}