invalidateFramebuffer method

void invalidateFramebuffer(
  1. int target,
  2. Uint32List attachments
)

Implementation

void invalidateFramebuffer(int target, Uint32List attachments){
  startCheck('invalidateFramebuffer');
  gl.glInvalidateFramebuffer(target, attachments.length, attachments);
  checkError('invalidateFramebuffer');
}