compileShader method
Implementation
void compileShader(WebGLShader shader, [bool checkForErrors = true]) {
startCheck('compileShader');
gl.glCompileShader(shader.id);
if (checkForErrors) {
gl.glGetShaderiv(shader.id, GL_COMPILE_STATUS, _intBuffer);
if (_intBuffer.value == GL_FALSE) {
gl.glGetShaderiv(shader.id, GL_INFO_LOG_LENGTH, _intBuffer);
final int logLen = _intBuffer.value;
String message = "Shader compilation failed.";
if (logLen > 0) {
final infoLog = calloc<Int8>(logLen);
gl.glGetShaderInfoLog(shader.id, logLen, nullptr, infoLog);
message = infoLog.cast<Utf8>().toDartString();
calloc.free(infoLog);
}
throw OpenGLException(message, 0);
}
}
}