glInvalidateFramebuffer method

void glInvalidateFramebuffer(
  1. int target,
  2. int numAttachments,
  3. Uint32List attachments
)

Implementation

void glInvalidateFramebuffer(
  int target,
  int numAttachments,
  Uint32List attachments,
) {
  _glInvalidateFramebuffer(target, numAttachments, attachments.address);
}