glBufferDataVoid method

void glBufferDataVoid(
  1. int target,
  2. int size,
  3. Pointer<Void> data,
  4. int usage,
)

Implementation

void glBufferDataVoid(int target, int size, ffi.Pointer<ffi.Void> data, int usage) {
  _glBufferDataVoid(target, size, data, usage);
}