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flame_3d package
documentation
game.dart
FlameGame3D<W extends World3D, C extends CameraComponent3D>
isPausedOnBackground property
isPausedOnBackground property
dark_mode
light_mode
isPausedOnBackground
property
@
visibleForTesting
bool
get
isPausedOnBackground
inherited
Implementation
@visibleForTesting bool get isPausedOnBackground => _pausedBecauseBackgrounded;
flame_3d package
documentation
game
FlameGame3D<W extends World3D, C extends CameraComponent3D>
isPausedOnBackground property
FlameGame3D class