FlameGame3D<W extends World3D, C extends CameraComponent3D> constructor
FlameGame3D<W extends World3D, C extends CameraComponent3D> ({
- Iterable<
Component> ? children, - W? world,
- C? camera,
Implementation
FlameGame3D({
super.children,
W? world,
C? camera,
}) : super(
world: world ?? World3D(clearColor: const Color(0xFFFFFFFF)) as W,
camera: camera ?? CameraComponent3D() as C,
);