worldTransformMatrix property
Matrix4
get
worldTransformMatrix
The world-space transformation matrix, accounting for all ancestor Component3Ds.
The result is cached and only recomputed when this component's or an ancestor's transform changes.
Implementation
Matrix4 get worldTransformMatrix {
if (!_worldTransformDirty) {
return _worldTransformMatrix;
}
_worldTransformDirty = false;
final p = parent;
if (p is Component3D) {
return _worldTransformMatrix
..setFrom(p.worldTransformMatrix)
..multiply(transformMatrix);
}
return _worldTransformMatrix..setFrom(transformMatrix);
}