addDanmu method

bool addDanmu(
  1. T model
)

最好按照时间顺序插入弹幕

Implementation

bool addDanmu(T model) {
  assert(isEnable);
  var result = _addEntry(model);
  if (danmuItems.isNotEmpty && isAnimating && _status == DanmuStatus.idle) {
    _status = _idleBeforeStatus;
    _checkStatusChanged();
  }
  return result;
}