replaceAnimation method
Future<void>
replaceAnimation(
- SimpleDirectionAnimation newAnimation, {
- bool doIdle = false,
inherited
Implementation
Future<void> replaceAnimation(
SimpleDirectionAnimation newAnimation, {
bool doIdle = false,
}) async {
await newAnimation.onLoad(gameRef);
animation = newAnimation;
if (doIdle) {
idle();
}
}