setupPhysics method
void
setupPhysics({})
Setup basic physics properties
Implementation
void setupPhysics({
double? mass,
double? dragCoefficient,
bool? enabled,
Vector2? gravity,
Vector2? wind,
Vector2? friction,
}) {
_forcesEnabled = enabled ?? _forcesEnabled;
if (mass != null) {
setMass(mass);
}
if (dragCoefficient != null) {
setDragCoefficient(dragCoefficient);
}
if (gravity != null) {
setGravity(gravity);
}
if (wind != null) {
setWind(wind);
}
if (friction != null) {
setFriction(friction);
}
}