makeProjectile method
Quick physics presets for common scenarios
Implementation
void makeProjectile({Vector2? gravity}) {
setGravity(gravity ?? Vector2(0, 300));
setupPhysics(dragCoefficient: 0.005); // Light air resistance
}
Quick physics presets for common scenarios
void makeProjectile({Vector2? gravity}) {
setGravity(gravity ?? Vector2(0, 300));
setupPhysics(dragCoefficient: 0.005); // Light air resistance
}