makeFlyingObject method
Implementation
void makeFlyingObject({Vector2? wind}) {
setWind(wind ?? Vector2(20, 0));
setupPhysics(dragCoefficient: 0.02); // More air resistance
}
void makeFlyingObject({Vector2? wind}) {
setWind(wind ?? Vector2(20, 0));
setupPhysics(dragCoefficient: 0.02); // More air resistance
}