onMovementBlocked method
Implementation
void onMovementBlocked(
PositionComponent other,
CollisionData collisionData,
) {
_lastCollisionData = collisionData;
if (bodyType.isDynamic) {
Vector2 correction;
var depth = collisionData.depth.abs();
if (depth > 0) {
depth += 0.08;
}
correction = -collisionData.normal * depth;
if ((other is SimpleCollision) && other.bodyType.isDynamic) {
correction = -collisionData.normal * depth / 2;
}
position += correction;
}
velocity -= getVelocityReflection(other, collisionData);
}